P+ - Captain Falcon - Subaction - SpecialHiCatch
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
Stats
IASA: |
None |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
0 |
0 |
361 |
Flame |
Unique |
4 |
4 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 8, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 7.81, x_offset: 0.0, y_offset: 0.0, z_offset: 10.99, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(20.0)
GFX
SFX
- SoundEffect1(83)
Other
- AsyncWait(1.0)
- Rumble { unk1: 14, unk2: 0 }